//This File was created with the Minecraft-SMP Modelling Toolbox 2.3.0.0
// Copyright (C) 2022 Minecraft-SMP.de
// This file is for Flan's Flying Mod Version 4.0.x+

// Model: A91
// Model Creator: 
// Created on: 30.04.2022 - 11:00:12
// Last changed on: 30.04.2022 - 11:00:12

package com.flansmod.client.model.BFMCpack; //Path where the model is located

import com.flansmod.client.model.EnumAnimationType;
import com.flansmod.client.model.ModelGun;
import com.flansmod.client.tmt.ModelRendererTurbo;
import com.flansmod.common.vector.Vector3f;

public class ModelA91 extends ModelGun //Same as Filename
{
    int textureX = 512;
    int textureY = 512;

    public ModelA91() //Same as Filename
    {
        gunModel = new ModelRendererTurbo[230];
        gunModel[0] = new ModelRendererTurbo(this, 1, 1, textureX, textureY); // Import Import
        gunModel[1] = new ModelRendererTurbo(this, 33, 1, textureX, textureY); // Import Import
        gunModel[2] = new ModelRendererTurbo(this, 49, 1, textureX, textureY); // Import Import
        gunModel[3] = new ModelRendererTurbo(this, 65, 1, textureX, textureY); // Import Import
        gunModel[4] = new ModelRendererTurbo(this, 73, 1, textureX, textureY); // Import Import
        gunModel[5] = new ModelRendererTurbo(this, 105, 1, textureX, textureY); // Import Import
        gunModel[6] = new ModelRendererTurbo(this, 225, 1, textureX, textureY); // Import Import
        gunModel[7] = new ModelRendererTurbo(this, 289, 1, textureX, textureY); // Import Import
        gunModel[8] = new ModelRendererTurbo(this, 321, 1, textureX, textureY); // Import Import
        gunModel[9] = new ModelRendererTurbo(this, 97, 1, textureX, textureY); // Import Import
        gunModel[10] = new ModelRendererTurbo(this, 337, 1, textureX, textureY); // Import Import
        gunModel[11] = new ModelRendererTurbo(this, 273, 1, textureX, textureY); // Import Import
        gunModel[12] = new ModelRendererTurbo(this, 217, 1, textureX, textureY); // Import Import
        gunModel[13] = new ModelRendererTurbo(this, 353, 1, textureX, textureY); // Import Import
        gunModel[14] = new ModelRendererTurbo(this, 313, 1, textureX, textureY); // Import Import
        gunModel[15] = new ModelRendererTurbo(this, 1, 41, textureX, textureY); // Import Import
        gunModel[16] = new ModelRendererTurbo(this, 209, 41, textureX, textureY); // Import Import
        gunModel[17] = new ModelRendererTurbo(this, 401, 25, textureX, textureY); // Import Import
        gunModel[18] = new ModelRendererTurbo(this, 25, 1, textureX, textureY); // Box 120
        gunModel[19] = new ModelRendererTurbo(this, 105, 1, textureX, textureY); // Box 120
        gunModel[20] = new ModelRendererTurbo(this, 313, 25, textureX, textureY); // Import Import
        gunModel[21] = new ModelRendererTurbo(this, 361, 41, textureX, textureY); // Import Import
        gunModel[22] = new ModelRendererTurbo(this, 289, 1, textureX, textureY); // Box 120
        gunModel[23] = new ModelRendererTurbo(this, 329, 1, textureX, textureY); // Box 120
        gunModel[24] = new ModelRendererTurbo(this, 393, 41, textureX, textureY); // Import Import
        gunModel[25] = new ModelRendererTurbo(this, 433, 41, textureX, textureY); // Import Import
        gunModel[26] = new ModelRendererTurbo(this, 473, 41, textureX, textureY); // Import Import
        gunModel[27] = new ModelRendererTurbo(this, 137, 49, textureX, textureY); // Import Import
        gunModel[28] = new ModelRendererTurbo(this, 177, 49, textureX, textureY); // Import Import
        gunModel[29] = new ModelRendererTurbo(this, 497, 17, textureX, textureY); // Import Import
        gunModel[30] = new ModelRendererTurbo(this, 425, 41, textureX, textureY); // Import Import
        gunModel[31] = new ModelRendererTurbo(this, 465, 41, textureX, textureY); // Import Import
        gunModel[32] = new ModelRendererTurbo(this, 1, 57, textureX, textureY); // Import Import
        gunModel[33] = new ModelRendererTurbo(this, 345, 1, textureX, textureY); // Box 120
        gunModel[34] = new ModelRendererTurbo(this, 401, 1, textureX, textureY); // Box 120
        gunModel[35] = new ModelRendererTurbo(this, 409, 1, textureX, textureY); // Box 120
        gunModel[36] = new ModelRendererTurbo(this, 449, 1, textureX, textureY); // Box 120
        gunModel[37] = new ModelRendererTurbo(this, 33, 57, textureX, textureY); // Import Import
        gunModel[38] = new ModelRendererTurbo(this, 305, 25, textureX, textureY); // Import Import
        gunModel[39] = new ModelRendererTurbo(this, 345, 41, textureX, textureY); // Import Import
        gunModel[40] = new ModelRendererTurbo(this, 73, 57, textureX, textureY); // Import Import
        gunModel[41] = new ModelRendererTurbo(this, 89, 57, textureX, textureY); // Import Import
        gunModel[42] = new ModelRendererTurbo(this, 217, 57, textureX, textureY); // Import Import
        gunModel[43] = new ModelRendererTurbo(this, 249, 57, textureX, textureY); // Import Import
        gunModel[44] = new ModelRendererTurbo(this, 121, 57, textureX, textureY); // Import Import
        gunModel[45] = new ModelRendererTurbo(this, 305, 57, textureX, textureY); // Import Import
        gunModel[46] = new ModelRendererTurbo(this, 369, 57, textureX, textureY); // Import Import
        gunModel[47] = new ModelRendererTurbo(this, 473, 57, textureX, textureY); // Import Import
        gunModel[48] = new ModelRendererTurbo(this, 1, 33, textureX, textureY); // Box 152
        gunModel[49] = new ModelRendererTurbo(this, 65, 33, textureX, textureY); // Box 152
        gunModel[50] = new ModelRendererTurbo(this, 145, 65, textureX, textureY); // Import Import
        gunModel[51] = new ModelRendererTurbo(this, 65, 73, textureX, textureY); // Box 155
        gunModel[52] = new ModelRendererTurbo(this, 1, 73, textureX, textureY); // Box 156
        gunModel[53] = new ModelRendererTurbo(this, 169, 73, textureX, textureY); // Box 157
        gunModel[54] = new ModelRendererTurbo(this, 193, 73, textureX, textureY); // Import Import
        gunModel[55] = new ModelRendererTurbo(this, 217, 73, textureX, textureY); // Import Import
        gunModel[56] = new ModelRendererTurbo(this, 233, 81, textureX, textureY); // Import Import
        gunModel[57] = new ModelRendererTurbo(this, 393, 73, textureX, textureY); // Import Import
        gunModel[58] = new ModelRendererTurbo(this, 417, 73, textureX, textureY); // Import Import
        gunModel[59] = new ModelRendererTurbo(this, 441, 73, textureX, textureY); // Import Import
        gunModel[60] = new ModelRendererTurbo(this, 17, 81, textureX, textureY); // Import Import
        gunModel[61] = new ModelRendererTurbo(this, 1, 97, textureX, textureY); // Import Import
        gunModel[62] = new ModelRendererTurbo(this, 385, 89, textureX, textureY); // Import Import
        gunModel[63] = new ModelRendererTurbo(this, 137, 97, textureX, textureY); // Import Import
        gunModel[64] = new ModelRendererTurbo(this, 129, 113, textureX, textureY); // Import Import
        gunModel[65] = new ModelRendererTurbo(this, 313, 113, textureX, textureY); // Import Import
        gunModel[66] = new ModelRendererTurbo(this, 505, 1, textureX, textureY); // Box 170
        gunModel[67] = new ModelRendererTurbo(this, 401, 17, textureX, textureY); // Box 170
        gunModel[68] = new ModelRendererTurbo(this, 345, 25, textureX, textureY); // Box 170
        gunModel[69] = new ModelRendererTurbo(this, 505, 33, textureX, textureY); // Box 170
        gunModel[70] = new ModelRendererTurbo(this, 1, 41, textureX, textureY); // Box 170
        gunModel[71] = new ModelRendererTurbo(this, 137, 41, textureX, textureY); // Box 170
        gunModel[72] = new ModelRendererTurbo(this, 385, 41, textureX, textureY); // Box 170
        gunModel[73] = new ModelRendererTurbo(this, 393, 41, textureX, textureY); // Box 170
        gunModel[74] = new ModelRendererTurbo(this, 169, 49, textureX, textureY); // Box 170
        gunModel[75] = new ModelRendererTurbo(this, 177, 49, textureX, textureY); // Box 170
        gunModel[76] = new ModelRendererTurbo(this, 41, 81, textureX, textureY); // Import Import
        gunModel[77] = new ModelRendererTurbo(this, 105, 81, textureX, textureY); // Import Import
        gunModel[78] = new ModelRendererTurbo(this, 489, 89, textureX, textureY); // Import Import
        gunModel[79] = new ModelRendererTurbo(this, 313, 97, textureX, textureY); // Import Import
        gunModel[80] = new ModelRendererTurbo(this, 169, 89, textureX, textureY); // Import Import
        gunModel[81] = new ModelRendererTurbo(this, 1, 121, textureX, textureY); // Import Import
        gunModel[82] = new ModelRendererTurbo(this, 1, 129, textureX, textureY); // Import Import
        gunModel[83] = new ModelRendererTurbo(this, 73, 129, textureX, textureY); // Import Import
        gunModel[84] = new ModelRendererTurbo(this, 449, 17, textureX, textureY); // Import Import
        gunModel[85] = new ModelRendererTurbo(this, 65, 25, textureX, textureY); // Import Import
        gunModel[86] = new ModelRendererTurbo(this, 17, 33, textureX, textureY); // Import Import
        gunModel[87] = new ModelRendererTurbo(this, 145, 129, textureX, textureY); // Import Import
        gunModel[88] = new ModelRendererTurbo(this, 249, 129, textureX, textureY); // Import Import
        gunModel[89] = new ModelRendererTurbo(this, 337, 129, textureX, textureY); // Import Import
        gunModel[90] = new ModelRendererTurbo(this, 113, 25, textureX, textureY); // Import Import
        gunModel[91] = new ModelRendererTurbo(this, 137, 25, textureX, textureY); // Import Import
        gunModel[92] = new ModelRendererTurbo(this, 161, 25, textureX, textureY); // Import Import
        gunModel[93] = new ModelRendererTurbo(this, 185, 25, textureX, textureY); // Import Import
        gunModel[94] = new ModelRendererTurbo(this, 1, 137, textureX, textureY); // Import Import
        gunModel[95] = new ModelRendererTurbo(this, 81, 137, textureX, textureY); // Import Import
        gunModel[96] = new ModelRendererTurbo(this, 161, 137, textureX, textureY); // Import Import
        gunModel[97] = new ModelRendererTurbo(this, 57, 89, textureX, textureY); // Import Import
        gunModel[98] = new ModelRendererTurbo(this, 65, 57, textureX, textureY); // Import Import
        gunModel[99] = new ModelRendererTurbo(this, 113, 57, textureX, textureY); // Import Import
        gunModel[100] = new ModelRendererTurbo(this, 241, 57, textureX, textureY); // Import Import
        gunModel[101] = new ModelRendererTurbo(this, 273, 57, textureX, textureY); // Import Import
        gunModel[102] = new ModelRendererTurbo(this, 297, 57, textureX, textureY); // Import Import
        gunModel[103] = new ModelRendererTurbo(this, 361, 57, textureX, textureY); // Import Import
        gunModel[104] = new ModelRendererTurbo(this, 489, 57, textureX, textureY); // Import Import
        gunModel[105] = new ModelRendererTurbo(this, 161, 65, textureX, textureY); // Import Import
        gunModel[106] = new ModelRendererTurbo(this, 497, 65, textureX, textureY); // Import Import
        gunModel[107] = new ModelRendererTurbo(this, 337, 97, textureX, textureY); // Box 141
        gunModel[108] = new ModelRendererTurbo(this, 233, 73, textureX, textureY); // Box 141
        gunModel[109] = new ModelRendererTurbo(this, 361, 97, textureX, textureY); // Box 141
        gunModel[110] = new ModelRendererTurbo(this, 17, 73, textureX, textureY); // Box 141
        gunModel[111] = new ModelRendererTurbo(this, 105, 73, textureX, textureY); // Box 141
        gunModel[112] = new ModelRendererTurbo(this, 97, 1, textureX, textureY); // Box 141
        gunModel[113] = new ModelRendererTurbo(this, 433, 129, textureX, textureY); // Import Import
        gunModel[114] = new ModelRendererTurbo(this, 465, 129, textureX, textureY); // Import Import
        gunModel[115] = new ModelRendererTurbo(this, 241, 137, textureX, textureY); // Import Import
        gunModel[116] = new ModelRendererTurbo(this, 273, 137, textureX, textureY); // Box 139
        gunModel[117] = new ModelRendererTurbo(this, 1, 145, textureX, textureY); // Box 139
        gunModel[118] = new ModelRendererTurbo(this, 105, 145, textureX, textureY); // Box 139
        gunModel[119] = new ModelRendererTurbo(this, 369, 137, textureX, textureY); // Import Import
        gunModel[120] = new ModelRendererTurbo(this, 393, 137, textureX, textureY); // Import Import
        gunModel[121] = new ModelRendererTurbo(this, 201, 145, textureX, textureY); // Box 147
        gunModel[122] = new ModelRendererTurbo(this, 265, 145, textureX, textureY); // Box 147
        gunModel[123] = new ModelRendererTurbo(this, 305, 145, textureX, textureY); // Box 147
        gunModel[124] = new ModelRendererTurbo(this, 425, 145, textureX, textureY); // Box 147
        gunModel[125] = new ModelRendererTurbo(this, 465, 145, textureX, textureY); // Box 147
        gunModel[126] = new ModelRendererTurbo(this, 1, 153, textureX, textureY); // Box 147
        gunModel[127] = new ModelRendererTurbo(this, 41, 153, textureX, textureY); // Box 147
        gunModel[128] = new ModelRendererTurbo(this, 81, 153, textureX, textureY); // Box 147
        gunModel[129] = new ModelRendererTurbo(this, 121, 153, textureX, textureY); // Box 147
        gunModel[130] = new ModelRendererTurbo(this, 161, 153, textureX, textureY); // Box 147
        gunModel[131] = new ModelRendererTurbo(this, 233, 153, textureX, textureY); // Box 147
        gunModel[132] = new ModelRendererTurbo(this, 457, 1, textureX, textureY); // Box 158
        gunModel[133] = new ModelRendererTurbo(this, 33, 33, textureX, textureY); // Box 139
        gunModel[134] = new ModelRendererTurbo(this, 257, 33, textureX, textureY); // Box 139
        gunModel[135] = new ModelRendererTurbo(this, 161, 41, textureX, textureY); // Box 139
        gunModel[136] = new ModelRendererTurbo(this, 41, 9, textureX, textureY); // Box 298
        gunModel[137] = new ModelRendererTurbo(this, 497, 1, textureX, textureY); // Box 298
        gunModel[138] = new ModelRendererTurbo(this, 1, 9, textureX, textureY); // Box 298
        gunModel[139] = new ModelRendererTurbo(this, 257, 17, textureX, textureY); // Box 298
        gunModel[140] = new ModelRendererTurbo(this, 353, 9, textureX, textureY); // Box 298
        gunModel[141] = new ModelRendererTurbo(this, 353, 17, textureX, textureY); // Box 298
        gunModel[142] = new ModelRendererTurbo(this, 377, 17, textureX, textureY); // Box 298
        gunModel[143] = new ModelRendererTurbo(this, 121, 25, textureX, textureY); // Box 298
        gunModel[144] = new ModelRendererTurbo(this, 145, 25, textureX, textureY); // Box 298
        gunModel[145] = new ModelRendererTurbo(this, 169, 25, textureX, textureY); // Box 298
        gunModel[146] = new ModelRendererTurbo(this, 193, 25, textureX, textureY); // Box 298
        gunModel[147] = new ModelRendererTurbo(this, 209, 25, textureX, textureY); // Box 298
        gunModel[148] = new ModelRendererTurbo(this, 337, 153, textureX, textureY); // Import Import
        gunModel[149] = new ModelRendererTurbo(this, 193, 161, textureX, textureY); // Import Import
        gunModel[150] = new ModelRendererTurbo(this, 265, 161, textureX, textureY); // Import Import
        gunModel[151] = new ModelRendererTurbo(this, 489, 113, textureX, textureY); // Import Import
        gunModel[152] = new ModelRendererTurbo(this, 305, 161, textureX, textureY); // Import Import
        gunModel[153] = new ModelRendererTurbo(this, 313, 33, textureX, textureY); // Box 298
        gunModel[154] = new ModelRendererTurbo(this, 289, 25, textureX, textureY); // Box 298
        gunModel[155] = new ModelRendererTurbo(this, 217, 57, textureX, textureY); // Box 298
        gunModel[156] = new ModelRendererTurbo(this, 305, 25, textureX, textureY); // Box 298
        gunModel[157] = new ModelRendererTurbo(this, 489, 25, textureX, textureY); // Box 298
        gunModel[158] = new ModelRendererTurbo(this, 1, 33, textureX, textureY); // Box 298
        gunModel[159] = new ModelRendererTurbo(this, 65, 33, textureX, textureY); // Box 298
        gunModel[160] = new ModelRendererTurbo(this, 497, 33, textureX, textureY); // Box 298
        gunModel[161] = new ModelRendererTurbo(this, 345, 41, textureX, textureY); // Box 298
        gunModel[162] = new ModelRendererTurbo(this, 361, 41, textureX, textureY); // Box 298
        gunModel[163] = new ModelRendererTurbo(this, 425, 41, textureX, textureY); // Box 298
        gunModel[164] = new ModelRendererTurbo(this, 505, 49, textureX, textureY); // Box 298
        gunModel[165] = new ModelRendererTurbo(this, 33, 57, textureX, textureY); // Box 180
        gunModel[166] = new ModelRendererTurbo(this, 217, 65, textureX, textureY); // Box 180
        gunModel[167] = new ModelRendererTurbo(this, 1, 73, textureX, textureY); // Box 180
        gunModel[168] = new ModelRendererTurbo(this, 169, 73, textureX, textureY); // Box 180
        gunModel[169] = new ModelRendererTurbo(this, 185, 73, textureX, textureY); // Box 180
        gunModel[170] = new ModelRendererTurbo(this, 209, 73, textureX, textureY); // Box 180
        gunModel[171] = new ModelRendererTurbo(this, 281, 73, textureX, textureY); // Box 180
        gunModel[172] = new ModelRendererTurbo(this, 409, 73, textureX, textureY); // Box 180
        gunModel[173] = new ModelRendererTurbo(this, 433, 73, textureX, textureY); // Box 180
        gunModel[174] = new ModelRendererTurbo(this, 457, 73, textureX, textureY); // Box 180
        gunModel[175] = new ModelRendererTurbo(this, 497, 73, textureX, textureY); // Box 180
        gunModel[176] = new ModelRendererTurbo(this, 33, 81, textureX, textureY); // Box 180
        gunModel[177] = new ModelRendererTurbo(this, 121, 81, textureX, textureY); // Box 180
        gunModel[178] = new ModelRendererTurbo(this, 497, 81, textureX, textureY); // Box 180
        gunModel[179] = new ModelRendererTurbo(this, 1, 89, textureX, textureY); // Box 180
        gunModel[180] = new ModelRendererTurbo(this, 89, 89, textureX, textureY); // Box 180
        gunModel[181] = new ModelRendererTurbo(this, 129, 89, textureX, textureY); // Box 180
        gunModel[182] = new ModelRendererTurbo(this, 481, 89, textureX, textureY); // Box 180
        gunModel[183] = new ModelRendererTurbo(this, 129, 97, textureX, textureY); // Box 180
        gunModel[184] = new ModelRendererTurbo(this, 305, 97, textureX, textureY); // Box 180
        gunModel[185] = new ModelRendererTurbo(this, 329, 97, textureX, textureY); // Box 180
        gunModel[186] = new ModelRendererTurbo(this, 353, 97, textureX, textureY); // Box 180
        gunModel[187] = new ModelRendererTurbo(this, 305, 113, textureX, textureY); // Box 180
        gunModel[188] = new ModelRendererTurbo(this, 465, 41, textureX, textureY); // Box 180
        gunModel[189] = new ModelRendererTurbo(this, 1, 57, textureX, textureY); // Box 180
        gunModel[190] = new ModelRendererTurbo(this, 89, 121, textureX, textureY); // Box 180
        gunModel[191] = new ModelRendererTurbo(this, 241, 129, textureX, textureY); // Box 180
        gunModel[192] = new ModelRendererTurbo(this, 329, 129, textureX, textureY); // Box 180
        gunModel[193] = new ModelRendererTurbo(this, 289, 73, textureX, textureY); // Import Import
        gunModel[194] = new ModelRendererTurbo(this, 129, 81, textureX, textureY); // Import Import
        gunModel[195] = new ModelRendererTurbo(this, 385, 57, textureX, textureY); // Import Import
        gunModel[196] = new ModelRendererTurbo(this, 473, 57, textureX, textureY); // Import Import
        gunModel[197] = new ModelRendererTurbo(this, 505, 57, textureX, textureY); // Import Import
        gunModel[198] = new ModelRendererTurbo(this, 113, 65, textureX, textureY); // Import Import
        gunModel[199] = new ModelRendererTurbo(this, 457, 129, textureX, textureY); // Import Import
        gunModel[200] = new ModelRendererTurbo(this, 489, 129, textureX, textureY); // Import Import
        gunModel[201] = new ModelRendererTurbo(this, 145, 65, textureX, textureY); // Box 222
        gunModel[202] = new ModelRendererTurbo(this, 393, 73, textureX, textureY); // Box 222
        gunModel[203] = new ModelRendererTurbo(this, 265, 137, textureX, textureY); // Import Import
        gunModel[204] = new ModelRendererTurbo(this, 385, 137, textureX, textureY); // Import Import
        gunModel[205] = new ModelRendererTurbo(this, 57, 81, textureX, textureY); // Box 233
        gunModel[206] = new ModelRendererTurbo(this, 97, 89, textureX, textureY); // Box 233
        gunModel[207] = new ModelRendererTurbo(this, 137, 89, textureX, textureY); // Box 233
        gunModel[208] = new ModelRendererTurbo(this, 353, 105, textureX, textureY); // Box 233
        gunModel[209] = new ModelRendererTurbo(this, 377, 105, textureX, textureY); // Box 233
        gunModel[210] = new ModelRendererTurbo(this, 313, 113, textureX, textureY); // Box 233
        gunModel[211] = new ModelRendererTurbo(this, 497, 153, textureX, textureY); // Import Import
        gunModel[212] = new ModelRendererTurbo(this, 1, 169, textureX, textureY); // Import Import
        gunModel[213] = new ModelRendererTurbo(this, 17, 169, textureX, textureY); // Import Import
        gunModel[214] = new ModelRendererTurbo(this, 361, 145, textureX, textureY); // Box 170
        gunModel[215] = new ModelRendererTurbo(this, 329, 161, textureX, textureY); // Box 170
        gunModel[216] = new ModelRendererTurbo(this, 33, 169, textureX, textureY); // Box 170
        gunModel[217] = new ModelRendererTurbo(this, 41, 169, textureX, textureY); // Box 170
        gunModel[218] = new ModelRendererTurbo(this, 49, 169, textureX, textureY); // Box 170
        gunModel[219] = new ModelRendererTurbo(this, 57, 169, textureX, textureY); // Box 170
        gunModel[220] = new ModelRendererTurbo(this, 65, 169, textureX, textureY); // Box 170
        gunModel[221] = new ModelRendererTurbo(this, 73, 169, textureX, textureY); // Box 170
        gunModel[222] = new ModelRendererTurbo(this, 81, 169, textureX, textureY); // Box 170
        gunModel[223] = new ModelRendererTurbo(this, 89, 169, textureX, textureY); // Box 170
        gunModel[224] = new ModelRendererTurbo(this, 97, 145, textureX, textureY); // Import Import
        gunModel[225] = new ModelRendererTurbo(this, 241, 65, textureX, textureY); // Import Import
        gunModel[226] = new ModelRendererTurbo(this, 361, 81, textureX, textureY); // Import Import
        gunModel[227] = new ModelRendererTurbo(this, 465, 81, textureX, textureY); // Import Import
        gunModel[228] = new ModelRendererTurbo(this, 505, 89, textureX, textureY); // Import Import
        gunModel[229] = new ModelRendererTurbo(this, 97, 169, textureX, textureY); // Box 255

        gunModel[0].addShapeBox(0F, 0F, 0F, 9, 2, 4, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[0].setRotationPoint(62F, -52F, -2F);

        gunModel[1].addShapeBox(0F, 0F, 0F, 3, 2, 2, 0F, 1F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[1].setRotationPoint(13F, -42F, -1F);

        gunModel[2].addShapeBox(0F, 0F, 0F, 3, 3, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 1.0F, 0.0F); // Import Import
        gunModel[2].setRotationPoint(13F, -40F, -1F);

        gunModel[3].addShapeBox(0F, 0F, 0F, 3, 3, 2, 0F, 0.0F, 0.0F, 0.0F, -1.0F, 1.0F, 0.0F, -1.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3F, 0.0F, 0.0F, 0.2F, 0.0F, 0.0F, 0.2F, 0.0F, 0.0F, -3F, 0.0F, 0F); // Import Import
        gunModel[3].setRotationPoint(14F, -36F, -1F);

        gunModel[4].addShapeBox(0F, 0F, 0F, 4, 15, 9, 0F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[4].setRotationPoint(-16F, -68F, -4.5F);

        gunModel[5].addShapeBox(0F, 0F, 0F, 49, 12, 8, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[5].setRotationPoint(-74F, -48F, -4F);

        gunModel[6].addShapeBox(0F, 0F, 0F, 18, 2, 10, 0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0F, 0.0F, 0.0F, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[6].setRotationPoint(-34F, -54F, -5F);

        gunModel[7].addShapeBox(0F, 0F, 0F, 4, 13, 8, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F); // Import Import
        gunModel[7].setRotationPoint(-78F, -48F, -4F);

        gunModel[8].addShapeBox(0F, 0F, 0F, 1, 19, 4, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[8].setRotationPoint(70F, -71F, -2F);

        gunModel[9].addShapeBox(0F, 0F, 0F, 1, 3, 1, 0F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F); // Import Import
        gunModel[9].setRotationPoint(68F, -74F, -0.5F);

        gunModel[10].addShapeBox(0F, 0F, 0F, 1, 19, 4, 0F, -2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 2F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, 2F, 0.0F, 0.0F); // Import Import
        gunModel[10].setRotationPoint(64F, -71F, -2F);

        gunModel[11].addShapeBox(0F, 0F, 0F, 3, 5, 4, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F); // Import Import
        gunModel[11].setRotationPoint(67F, -71F, -2F);

        gunModel[12].addShapeBox(0F, 0F, 0F, 5, 3, 1, 0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.2F, 1.0F, 0.0F); // Import Import
        gunModel[12].setRotationPoint(66F, -74F, -3F);

        gunModel[13].addShapeBox(0F, 0F, 0F, 5, 3, 1, 0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.2F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[13].setRotationPoint(66F, -74F, 2F);

        gunModel[14].addShapeBox(0F, 0F, 0F, 2, 1, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[14].setRotationPoint(67.5F, -72F, -1F);

        gunModel[15].addShapeBox(0F, 0F, 0F, 62, 2, 10, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import Import
        gunModel[15].setRotationPoint(-78F, -52F, -5F);

        gunModel[16].addShapeBox(0F, 0F, 0F, 62, 2, 10, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, -2F, 0F, -1F, -2F, 0F, -1F, 0F, 0F, -1F); // Import Import
        gunModel[16].setRotationPoint(-78F, -50F, -5F);

        gunModel[17].addShapeBox(0F, 0F, 0F, 39, 2, 8, 0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[17].setRotationPoint(-73F, -54F, -4F);

        gunModel[18].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0.5F, -1F, -0.5F, 0.5F); // Box 120
        gunModel[18].setRotationPoint(-35F, -54F, 2F);

        gunModel[19].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -1F, 0F, 0F, -0.5F, 0.5F, 0F, -0.5F, -0.5F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 120
        gunModel[19].setRotationPoint(-35F, -53F, 4F);

        gunModel[20].addShapeBox(0F, 0F, 0F, 6, 3, 12, 0F, 0.0F, 0.0F, -3F, 0.0F, 0.0F, -3F, 0.0F, 0.0F, -3F, 0.0F, 0.0F, -3F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[20].setRotationPoint(-83F, -55F, -6F);

        gunModel[21].addShapeBox(0F, 0F, 0F, 5, 2, 10, 0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[21].setRotationPoint(-78F, -54F, -5F);

        gunModel[22].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, -0.5F, 0.5F, 0F, -0.5F, 0.5F); // Box 120
        gunModel[22].setRotationPoint(-73F, -54F, 2F);

        gunModel[23].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -0.5F, 0.5F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -0.5F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 120
        gunModel[23].setRotationPoint(-73F, -53F, 4F);

        gunModel[24].addShapeBox(0F, 0F, 0F, 6, 16, 12, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 5F, 0F, 0F, 5F, 0F, 0F, 0F, 0F, 0F); // Import Import
        gunModel[24].setRotationPoint(-83F, -52F, -6F);

        gunModel[25].addShapeBox(0F, 0F, 0F, 6, 15, 12, 0F, 0F, 0F, 0F, 5F, 0F, 0F, 5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, 0F, 0F, 0F); // Import Import
        gunModel[25].setRotationPoint(-83F, -36F, -6F);

        gunModel[26].addShapeBox(0F, 0F, 0F, 7, 3, 12, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -3F, 0F, 0F, -3F, 0F, 0F, -3F, 0F, 0F, -3F); // Import Import
        gunModel[26].setRotationPoint(-83F, -21F, -6F);

        gunModel[27].addShapeBox(0F, 0F, 0F, 9, 4, 10, 0F, 0F, 0F, 0F, -5F, 0F, 0F, -5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F); // Import Import
        gunModel[27].setRotationPoint(-77F, -50F, -5F);

        gunModel[28].addShapeBox(0F, 0F, 0F, 9, 9, 10, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -4F, 0F, 0F, -4F, 0F, 0F, 0F, 0F, 0F); // Import Import
        gunModel[28].setRotationPoint(-77F, -46F, -5F);

        gunModel[29].addShapeBox(0F, 0F, 0F, 1, 8, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -3F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -3F, 0F); // Import Import
        gunModel[29].setRotationPoint(-51F, -36F, -3F);

        gunModel[30].addShapeBox(0F, 0F, 0F, 1, 5, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F); // Import Import
        gunModel[30].setRotationPoint(-52F, -36F, -3F);

        gunModel[31].addShapeBox(0F, 0F, 0F, 2, 4, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F); // Import Import
        gunModel[31].setRotationPoint(-54F, -36F, -3F);

        gunModel[32].addShapeBox(0F, 0F, 0F, 9, 3, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import Import
        gunModel[32].setRotationPoint(-63F, -36F, -3F);

        gunModel[33].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, -0.5F, 0.5F, 0F, -0.5F, 0.5F, 0F, 0F, 0F, -1F, 0F, 0F); // Box 120
        gunModel[33].setRotationPoint(-35F, -54F, -3F);

        gunModel[34].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -1F, 0F, 0F, -0.5F, -0.5F, 0F, -0.5F, 0.5F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 120
        gunModel[34].setRotationPoint(-35F, -53F, -5F);

        gunModel[35].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0.5F, -1F, -0.5F, 0.5F, -1F, 0F, 0F, 0F, 0F, 0F); // Box 120
        gunModel[35].setRotationPoint(-73F, -54F, -3F);

        gunModel[36].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -0.5F, -0.5F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -0.5F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 120
        gunModel[36].setRotationPoint(-73F, -53F, -5F);

        gunModel[37].addShapeBox(0F, 0F, 0F, 8, 14, 9, 0F, -4F, 0.0F, -2F, 0.0F, 0.0F, -2F, 0.0F, 0.0F, -2F, -4F, 0.0F, -2F, 1F, 0.0F, 0.0F, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1F, 0.0F, 0.0F); // Import Import
        gunModel[37].setRotationPoint(-24F, -66F, -4.5F);

        gunModel[38].addShapeBox(0F, 0F, 0F, 4, 1, 5, 0F, -0.5F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, -0.5F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import Import
        gunModel[38].setRotationPoint(-20F, -67F, -2.5F);

        gunModel[39].addShapeBox(0F, 0F, 0F, 4, 1, 7, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F); // Import Import
        gunModel[39].setRotationPoint(-16F, -68.5F, -3.5F);

        gunModel[40].addShapeBox(0F, 0F, 0F, 4, 1, 9, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, 1F); // Import Import
        gunModel[40].setRotationPoint(-16F, -53F, -4.5F);

        gunModel[41].addShapeBox(0F, 0F, 0F, 4, 4, 11, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import Import
        gunModel[41].setRotationPoint(-16F, -52F, -5.5F);

        gunModel[42].addShapeBox(0F, 0F, 0F, 4, 1, 11, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Import Import
        gunModel[42].setRotationPoint(-16F, -48F, -5.5F);

        gunModel[43].addShapeBox(0F, 0F, 0F, 4, 11, 9, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import Import
        gunModel[43].setRotationPoint(-16F, -47F, -4.5F);

        gunModel[44].addShapeBox(0F, 0F, 0F, 1, 14, 9, 0F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F); // Import Import
        gunModel[44].setRotationPoint(-17F, -50F, -4.5F);

        gunModel[45].addShapeBox(0F, 0F, 0F, 21, 12, 8, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import Import
        gunModel[45].setRotationPoint(-12F, -48F, -4F);

        gunModel[46].addShapeBox(0F, 0F, 0F, 1, 26, 8, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, 0F); // Import Import
        gunModel[46].setRotationPoint(8F, -36F, -4F);

        gunModel[47].addShapeBox(0F, 0F, 0F, 1, 23, 8, 0F, 0F, -1F, -1F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, -1F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F); // Import Import
        gunModel[47].setRotationPoint(-2F, -35F, -4F);

        gunModel[48].addShapeBox(0F, 0F, 0F, 1, 1, 6, 0F, 0F, 1F, 1F, 1F, 1F, 1F, 1F, 1F, 1F, 0F, 1F, 1F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F); // Box 152
        gunModel[48].setRotationPoint(-3F, -35F, -3F);

        gunModel[49].addShapeBox(0F, 0F, 0F, 9, 1, 6, 0F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 152
        gunModel[49].setRotationPoint(-12F, -36F, -3F);

        gunModel[50].addShapeBox(0F, 0F, 0F, 3, 18, 8, 0F, 0F, 0F, 0F, -2F, 0F, -1F, -2F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, 0.8F, -2F, 0.5F, 0.8F, -2F, 0F, 0F, 0F); // Import Import
        gunModel[50].setRotationPoint(9F, -28F, -4F);

        gunModel[51].addShapeBox(0F, 0F, 0F, 12, 1, 9, 0F, 0F, 0F, 0F, 0F, -2.4F, 0F, 0F, -2.4F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 2.4F, 0F, 0F, 2.4F, 0F, 0F, 0F, 0F); // Box 155
        gunModel[51].setRotationPoint(-1F, -12F, -4.5F);

        gunModel[52].addShapeBox(0F, 0F, 0F, 2, 1, 9, 0F, -0.5F, 0.3F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0.3F, -1F, -0.5F, -0.3F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, -0.3F, -1F); // Box 156
        gunModel[52].setRotationPoint(-3F, -12F, -4.5F);

        gunModel[53].addShapeBox(0F, 0F, 0F, 2, 1, 9, 0F, 0F, 0F, 0F, 0F, -0.4F, -2F, 0F, -0.4F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.4F, -2F, 0F, 0.4F, -2F, 0F, 0F, 0F); // Box 157
        gunModel[53].setRotationPoint(11F, -9.6F, -4.5F);

        gunModel[54].addShapeBox(0F, 0F, 0F, 3, 3, 8, 0F, 0F, 0F, 0F, -3F, 0F, 0F, -3F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import Import
        gunModel[54].setRotationPoint(9F, -35F, -4F);

        gunModel[55].addShapeBox(0F, 0F, 0F, 3, 3, 8, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -3F, 0F, 0F, -3F, 0F, 0F, 0F, 0F, 0F); // Import Import
        gunModel[55].setRotationPoint(9F, -42F, -4F);

        gunModel[56].addShapeBox(0F, 0F, 0F, 59, 1, 8, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import Import
        gunModel[56].setRotationPoint(9F, -32F, -4F);

        gunModel[57].addShapeBox(0F, 0F, 0F, 3, 3, 8, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, -3F, 0F, -1F, -3F, 0F, -1F, 0F, 0F, -1F); // Import Import
        gunModel[57].setRotationPoint(10F, -31F, -4F);

        gunModel[58].addShapeBox(0F, 0F, 0F, 1, 3, 8, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F); // Import Import
        gunModel[58].setRotationPoint(9F, -31F, -4F);

        gunModel[59].addShapeBox(0F, 0F, 0F, 3, 3, 8, 0F, -3F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -3F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import Import
        gunModel[59].setRotationPoint(25F, -35F, -4F);

        gunModel[60].addShapeBox(0F, 0F, 0F, 3, 3, 8, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -3F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -3F, 0F, 0F); // Import Import
        gunModel[60].setRotationPoint(25F, -42F, -4F);

        gunModel[61].addShapeBox(0F, 0F, 0F, 59, 8, 8, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import Import
        gunModel[61].setRotationPoint(9F, -50F, -4F);

        gunModel[62].addShapeBox(0F, 0F, 0F, 40, 10, 8, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import Import
        gunModel[62].setRotationPoint(28F, -42F, -4F);

        gunModel[63].addShapeBox(0F, 0F, 0F, 79, 1, 8, 0F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F); // Import Import
        gunModel[63].setRotationPoint(-12F, -49F, -4F);

        gunModel[64].addShapeBox(0F, 0F, 0F, 80, 1, 10, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F); // Import Import
        gunModel[64].setRotationPoint(-12F, -50F, -5F);

        gunModel[65].addShapeBox(0F, 0F, 0F, 80, 1, 10, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import Import
        gunModel[65].setRotationPoint(-12F, -51F, -5F);

        gunModel[66].addShapeBox(0F, 0F, 0F, 2, 7, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F); // Box 170
        gunModel[66].setRotationPoint(29F, -38F, 4F);

        gunModel[67].addShapeBox(0F, 0F, 0F, 2, 7, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F); // Box 170
        gunModel[67].setRotationPoint(33F, -38F, 4F);

        gunModel[68].addShapeBox(0F, 0F, 0F, 2, 7, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F); // Box 170
        gunModel[68].setRotationPoint(37F, -38F, 4F);

        gunModel[69].addShapeBox(0F, 0F, 0F, 2, 7, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F); // Box 170
        gunModel[69].setRotationPoint(41F, -38F, 4F);

        gunModel[70].addShapeBox(0F, 0F, 0F, 2, 7, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F); // Box 170
        gunModel[70].setRotationPoint(45F, -38F, 4F);

        gunModel[71].addShapeBox(0F, 0F, 0F, 2, 7, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F); // Box 170
        gunModel[71].setRotationPoint(49F, -38F, 4F);

        gunModel[72].addShapeBox(0F, 0F, 0F, 2, 7, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F); // Box 170
        gunModel[72].setRotationPoint(53F, -38F, 4F);

        gunModel[73].addShapeBox(0F, 0F, 0F, 2, 7, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F); // Box 170
        gunModel[73].setRotationPoint(57F, -38F, 4F);

        gunModel[74].addShapeBox(0F, 0F, 0F, 2, 7, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F); // Box 170
        gunModel[74].setRotationPoint(61F, -38F, 4F);

        gunModel[75].addShapeBox(0F, 0F, 0F, 2, 7, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F); // Box 170
        gunModel[75].setRotationPoint(65F, -38F, 4F);

        gunModel[76].addShapeBox(0F, 0F, 0F, 1, 2, 8, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Import Import
        gunModel[76].setRotationPoint(67F, -31F, -4F);

        gunModel[77].addShapeBox(0F, 0F, 0F, 4, 2, 6, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import Import
        gunModel[77].setRotationPoint(68F, -50F, -3F);

        gunModel[78].addShapeBox(0F, 0F, 0F, 4, 2, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F); // Import Import
        gunModel[78].setRotationPoint(68F, -46F, -3F);

        gunModel[79].addShapeBox(0F, 0F, 0F, 4, 2, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import Import
        gunModel[79].setRotationPoint(68F, -48F, -3F);

        gunModel[80].addShapeBox(0F, 0F, 0F, 30, 2, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import Import
        gunModel[80].setRotationPoint(72F, -48F, -2F);

        gunModel[81].addShapeBox(0F, 0F, 0F, 30, 2, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import Import
        gunModel[81].setRotationPoint(72F, -48F, 1F);

        gunModel[82].addShapeBox(0F, 0F, 0F, 30, 1, 4, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import Import
        gunModel[82].setRotationPoint(72F, -49F, -2F);

        gunModel[83].addShapeBox(0F, 0F, 0F, 30, 1, 4, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Import Import
        gunModel[83].setRotationPoint(72F, -46F, -2F);

        gunModel[84].addShapeBox(0F, 0F, 0F, 1, 1, 4, 0F, 0.5F, -1F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.5F, -1F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F); // Import Import
        gunModel[84].setRotationPoint(69F, -53F, -2F);

        gunModel[85].addShapeBox(0F, 0F, 0F, 1, 1, 4, 0F, -0.25F, 0.5F, 0F, 0.5F, -1F, 0F, 0.5F, -1F, 0F, -0.25F, 0.5F, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, 0F, 0F); // Import Import
        gunModel[85].setRotationPoint(64F, -53F, -2F);

        gunModel[86].addShapeBox(0F, 0F, 0F, 3, 3, 4, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import Import
        gunModel[86].setRotationPoint(-13F, -69.5F, -2F);

        gunModel[87].addShapeBox(0F, 0F, 0F, 45, 1, 4, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import Import
        gunModel[87].setRotationPoint(-12F, -66.5F, -2F);

        gunModel[88].addShapeBox(0F, 0F, 0F, 36, 3, 4, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import Import
        gunModel[88].setRotationPoint(-3F, -69.5F, -2F);

        gunModel[89].addShapeBox(0F, 0F, 0F, 46, 1, 4, 0F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import Import
        gunModel[89].setRotationPoint(-13F, -70.5F, -2F);

        gunModel[90].addShapeBox(0F, 0F, 0F, 1, 1, 4, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F); // Import Import
        gunModel[90].setRotationPoint(-10F, -69.5F, -2F);

        gunModel[91].addShapeBox(0F, 0F, 0F, 1, 1, 4, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import Import
        gunModel[91].setRotationPoint(-10F, -67.5F, -2F);

        gunModel[92].addShapeBox(0F, 0F, 0F, 1, 1, 4, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F); // Import Import
        gunModel[92].setRotationPoint(-4F, -69.5F, -2F);

        gunModel[93].addShapeBox(0F, 0F, 0F, 1, 1, 4, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import Import
        gunModel[93].setRotationPoint(-4F, -67.5F, -2F);

        gunModel[94].addShapeBox(0F, 0F, 0F, 35, 1, 4, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.2F, -0.7F, 0.4F, 0F, -0.7F, 0.4F, 0F, -0.7F, 0.4F, -0.2F, -0.7F, 0.4F); // Import Import
        gunModel[94].setRotationPoint(-3F, -65.5F, -2F);

        gunModel[95].addShapeBox(0F, 0F, 0F, 35, 1, 4, 0F, -0.4F, 0F, 0.4F, 0F, 0F, 0.4F, 0F, 0F, 0.4F, -0.4F, 0F, 0.4F, -0.6F, -0.7F, 0F, 0F, -0.7F, 0F, 0F, -0.7F, 0F, -0.6F, -0.7F, 0F); // Import Import
        gunModel[95].setRotationPoint(-3F, -64.9F, -2F);

        gunModel[96].addShapeBox(0F, 0F, 0F, 35, 1, 4, 0F, -0.2F, 0F, 0.4F, 0F, 0F, 0.4F, 0F, 0F, 0.4F, -0.2F, 0F, 0.4F, -0.4F, -0.7F, 0.4F, 0F, -0.7F, 0.4F, 0F, -0.7F, 0.4F, -0.4F, -0.7F, 0.4F); // Import Import
        gunModel[96].setRotationPoint(-3F, -65.2F, -2F);

        gunModel[97].addShapeBox(0F, 0F, 0F, 10, 1, 4, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, 1F); // Import Import
        gunModel[97].setRotationPoint(-13F, -71.5F, -2F);

        gunModel[98].addShapeBox(0F, 0F, 0F, 2, 1, 4, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, 1F); // Import Import
        gunModel[98].setRotationPoint(31F, -71.5F, -2F);

        gunModel[99].addShapeBox(0F, 0F, 0F, 2, 1, 4, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, 1F); // Import Import
        gunModel[99].setRotationPoint(27F, -71.5F, -2F);

        gunModel[100].addShapeBox(0F, 0F, 0F, 2, 1, 4, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, 1F); // Import Import
        gunModel[100].setRotationPoint(23F, -71.5F, -2F);

        gunModel[101].addShapeBox(0F, 0F, 0F, 2, 1, 4, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, 1F); // Import Import
        gunModel[101].setRotationPoint(19F, -71.5F, -2F);

        gunModel[102].addShapeBox(0F, 0F, 0F, 2, 1, 4, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, 1F); // Import Import
        gunModel[102].setRotationPoint(15F, -71.5F, -2F);

        gunModel[103].addShapeBox(0F, 0F, 0F, 2, 1, 4, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, 1F); // Import Import
        gunModel[103].setRotationPoint(11F, -71.5F, -2F);

        gunModel[104].addShapeBox(0F, 0F, 0F, 2, 1, 4, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, 1F); // Import Import
        gunModel[104].setRotationPoint(7F, -71.5F, -2F);

        gunModel[105].addShapeBox(0F, 0F, 0F, 2, 1, 4, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, 1F); // Import Import
        gunModel[105].setRotationPoint(3F, -71.5F, -2F);

        gunModel[106].addShapeBox(0F, 0F, 0F, 2, 1, 4, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, 1F); // Import Import
        gunModel[106].setRotationPoint(-1F, -71.5F, -2F);

        gunModel[107].addShapeBox(0F, 0F, 0F, 3, 5, 5, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 141
        gunModel[107].setRotationPoint(33F, -68.5F, -2.5F);

        gunModel[108].addShapeBox(0F, 0F, 0F, 3, 2, 5, 0F, 0F, 0F, 0F, -3F, 0F, 0F, -3F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 141
        gunModel[108].setRotationPoint(33F, -70.5F, -2.5F);

        gunModel[109].addShapeBox(0F, 0F, 0F, 3, 3, 5, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 141
        gunModel[109].setRotationPoint(33F, -57.5F, -2.5F);

        gunModel[110].addShapeBox(0F, 0F, 0F, 2, 2, 5, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F); // Box 141
        gunModel[110].setRotationPoint(33F, -63.5F, -2.5F);

        gunModel[111].addShapeBox(0F, 0F, 0F, 2, 2, 5, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 141
        gunModel[111].setRotationPoint(33F, -59.5F, -2.5F);

        gunModel[112].addShapeBox(0F, 0F, 0F, 1, 1, 5, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 141
        gunModel[112].setRotationPoint(34F, -61F, -2.5F);

        gunModel[113].addShapeBox(0F, 0F, 0F, 8, 2, 6, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import Import
        gunModel[113].setRotationPoint(32.5F, -56.5F, -3F);

        gunModel[114].addShapeBox(0F, 0F, 0F, 8, 2, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F); // Import Import
        gunModel[114].setRotationPoint(32.5F, -52.5F, -3F);

        gunModel[115].addShapeBox(0F, 0F, 0F, 8, 2, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import Import
        gunModel[115].setRotationPoint(32.5F, -54.5F, -3F);

        gunModel[116].addShapeBox(0F, 0F, 0F, 45, 2, 4, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 139
        gunModel[116].setRotationPoint(-12F, -54.5F, -2F);

        gunModel[117].addShapeBox(0F, 0F, 0F, 45, 1, 4, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 139
        gunModel[117].setRotationPoint(-12F, -55.5F, -2F);

        gunModel[118].addShapeBox(0F, 0F, 0F, 45, 1, 4, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Box 139
        gunModel[118].setRotationPoint(-12F, -52.5F, -2F);

        gunModel[119].addShapeBox(0F, 0F, 0F, 1, 24, 8, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.2F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.2F, 0F); // Import Import
        gunModel[119].setRotationPoint(-1F, -36F, -4F);

        gunModel[120].addShapeBox(0F, 0F, 0F, 8, 24, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.4F, 0F, 0F, 2F, 0F, 0F, 2F, 0F, 0F, 0.4F, 0F); // Import Import
        gunModel[120].setRotationPoint(0F, -36F, -3F);

        gunModel[121].addShapeBox(0F, 0F, 0F, 8, 4, 8, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 147
        gunModel[121].setRotationPoint(0F, -36F, -4F);

        gunModel[122].addShapeBox(0F, 0F, 0F, 8, 1, 8, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 147
        gunModel[122].setRotationPoint(0F, -31F, -4F);

        gunModel[123].addShapeBox(0F, 0F, 0F, 8, 1, 8, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 147
        gunModel[123].setRotationPoint(0F, -29F, -4F);

        gunModel[124].addShapeBox(0F, 0F, 0F, 8, 1, 8, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 147
        gunModel[124].setRotationPoint(0F, -27F, -4F);

        gunModel[125].addShapeBox(0F, 0F, 0F, 8, 1, 8, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 147
        gunModel[125].setRotationPoint(0F, -25F, -4F);

        gunModel[126].addShapeBox(0F, 0F, 0F, 8, 1, 8, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 147
        gunModel[126].setRotationPoint(0F, -23F, -4F);

        gunModel[127].addShapeBox(0F, 0F, 0F, 8, 1, 8, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 147
        gunModel[127].setRotationPoint(0F, -21F, -4F);

        gunModel[128].addShapeBox(0F, 0F, 0F, 8, 1, 8, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 147
        gunModel[128].setRotationPoint(0F, -19F, -4F);

        gunModel[129].addShapeBox(0F, 0F, 0F, 8, 1, 8, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 147
        gunModel[129].setRotationPoint(0F, -17F, -4F);

        gunModel[130].addShapeBox(0F, 0F, 0F, 8, 1, 8, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 147
        gunModel[130].setRotationPoint(0F, -15F, -4F);

        gunModel[131].addShapeBox(0F, 0F, 0F, 8, 1, 8, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F, 2F, 0F, 0F, 2F, 0F, 0F, 0.5F, 0F); // Box 147
        gunModel[131].setRotationPoint(0F, -13F, -4F);

        gunModel[132].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -0.5F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -0.5F, -0.5F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F); // Box 158
        gunModel[132].setRotationPoint(38F, -57.5F, -0.5F);

        gunModel[133].addShapeBox(0F, 0F, 0F, 1, 2, 4, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F); // Box 139
        gunModel[133].setRotationPoint(40F, -54.5F, -2F);

        gunModel[134].addShapeBox(0F, 0F, 0F, 1, 1, 4, 0F, 0F, 0.5F, -1F, 0F, 0.5F, -1F, 0F, 0.5F, -1F, 0F, 0.5F, -1F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F); // Box 139
        gunModel[134].setRotationPoint(40F, -55.5F, -2F);

        gunModel[135].addShapeBox(0F, 0F, 0F, 1, 1, 4, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0.5F, -1F, 0F, 0.5F, -1F, 0F, 0.5F, -1F, 0F, 0.5F, -1F); // Box 139
        gunModel[135].setRotationPoint(40F, -52.5F, -2F);

        gunModel[136].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1.25F, -0.5F, 0F, -1.25F, -0.5F, 0F, 0.25F, 0.25F, 0F, 0.25F, 0.25F, 0F, -0.25F, 0.5F, 0F, -0.25F, 0.5F, 0F); // Box 298
        gunModel[136].setRotationPoint(-10.75F, -44.75F, 3.7F);

        gunModel[137].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -0.5F, 0.5F, 0F, 0F, 0.5F, 0F, -0.5F, 0.25F, 0F, -0.5F, 0.25F, 0F, -0.5F, 0.5F, 0F, 0F, 0.5F, 0F, -0.5F, 0.25F, 0F, -0.5F, 0.25F, 0F); // Box 298
        gunModel[137].setRotationPoint(-8.5F, -43F, 3.7F);

        gunModel[138].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0F, 0.5F, 0F, -0.5F, 0.5F, 0F, -0.5F, 0.25F, 0F, -0.5F, 0.25F, 0F, 0F, 0.5F, 0F, -0.5F, 0.5F, 0F, -0.5F, 0.25F, 0F, -0.5F, 0.25F, 0F); // Box 298
        gunModel[138].setRotationPoint(-11F, -43F, 3.7F);

        gunModel[139].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, 0.25F, 0.25F, 0F, 0.25F, 0.25F, 0F, -0.25F, 0.5F, 0F, -0.25F, 0.5F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1.25F, -0.5F, 0F, -1.25F, -0.5F, 0F); // Box 298
        gunModel[139].setRotationPoint(-10.75F, -41.25F, 3.7F);

        gunModel[140].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.5F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, -0.5F, 0.25F, 0F, -0.5F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, -0.5F, 0.25F, 0F); // Box 298
        gunModel[140].setRotationPoint(-8.5F, -43F, 3.95F);

        gunModel[141].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, 0.25F, 0F, -0.5F, 0.25F, 0F, -0.5F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, -0.5F, 0.25F, 0F, -0.5F, 0.25F, 0F, 0F, 0.25F, 0F); // Box 298
        gunModel[141].setRotationPoint(-10F, -43F, 3.95F);

        gunModel[142].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.75F, -0.5F, 0F, 0.75F, -0.5F, 0F, 0.75F, -0.5F, 0F, 0.75F, -0.5F, 0F); // Box 298
        gunModel[142].setRotationPoint(-9.25F, -43.75F, 3.95F);

        gunModel[143].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.75F, -0.5F, 0F, 0.75F, -0.5F, 0F, 0.75F, -0.5F, 0F, 0.75F, -0.5F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F); // Box 298
        gunModel[143].setRotationPoint(-9.25F, -42.25F, 3.95F);

        gunModel[144].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.25F, -0.25F, 0F, -1F, -0.25F, 0F, -1F, -0.25F, 0F, 0.25F, -0.25F, 0F, 0F, -0.5F, 0F, -0.75F, -0.5F, 0F, -0.75F, -0.5F, 0F, 0F, -0.5F, 0F); // Box 298
        gunModel[144].setRotationPoint(-9.5F, -42.25F, 3.95F);

        gunModel[145].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -0.5F, 0F, -0.75F, -0.5F, 0F, -0.75F, -0.5F, 0F, 0F, -0.5F, 0F, 0.25F, -0.25F, 0F, -1F, -0.25F, 0F, -1F, -0.25F, 0F, 0.25F, -0.25F, 0F); // Box 298
        gunModel[145].setRotationPoint(-9.5F, -43.75F, 3.95F);

        gunModel[146].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -1F, -0.25F, 0F, 0.25F, -0.25F, 0F, 0.25F, -0.25F, 0F, -1F, -0.25F, 0F, -0.75F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -0.75F, -0.5F, 0F); // Box 298
        gunModel[146].setRotationPoint(-9F, -42.25F, 3.95F);

        gunModel[147].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.75F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -0.75F, -0.5F, 0F, -1F, -0.25F, 0F, 0.25F, -0.25F, 0F, 0.25F, -0.25F, 0F, -1F, -0.25F, 0F); // Box 298
        gunModel[147].setRotationPoint(-9F, -43.75F, 3.95F);

        gunModel[148].addShapeBox(0F, 0F, 0F, 8, 14, 6, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[148].setRotationPoint(-25F, -50F, -3F);

        gunModel[149].addShapeBox(0F, 0F, 0F, 9, 5, 8, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[149].setRotationPoint(-25F, -50F, -4F);

        gunModel[150].addShapeBox(0F, 0F, 0F, 9, 4, 8, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[150].setRotationPoint(-25F, -40F, -4F);

        gunModel[151].addShapeBox(0F, 0F, 0F, 1, 1, 8, 0F, 0.0F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[151].setRotationPoint(-25F, -41F, -4F);

        gunModel[152].addShapeBox(0F, 0F, 0F, 1, 1, 8, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F); // Import Import
        gunModel[152].setRotationPoint(-25F, -45F, -4F);

        gunModel[153].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1.25F, -0.5F, 0F, -1.25F, -0.5F, 0F, 0.25F, 0.25F, 0F, 0.25F, 0.25F, 0F, -0.25F, 0.5F, 0F, -0.25F, 0.5F, 0F); // Box 298
        gunModel[153].setRotationPoint(-24.25F, -44.75F, 3.7F);

        gunModel[154].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -0.5F, 0.5F, 0F, 0F, 0.5F, 0F, -0.5F, 0.25F, 0F, -0.5F, 0.25F, 0F, -0.5F, 0.5F, 0F, 0F, 0.5F, 0F, -0.5F, 0.25F, 0F, -0.5F, 0.25F, 0F); // Box 298
        gunModel[154].setRotationPoint(-22F, -43F, 3.7F);

        gunModel[155].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, 0.25F, 0.25F, 0F, 0.25F, 0.25F, 0F, -0.25F, 0.5F, 0F, -0.25F, 0.5F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1.25F, -0.5F, 0F, -1.25F, -0.5F, 0F); // Box 298
        gunModel[155].setRotationPoint(-24.25F, -41.25F, 3.7F);

        gunModel[156].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.5F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, -0.5F, 0.25F, 0F, -0.5F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, -0.5F, 0.25F, 0F); // Box 298
        gunModel[156].setRotationPoint(-22F, -43F, 3.95F);

        gunModel[157].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, 0.25F, 0F, -0.5F, 0.25F, 0F, -0.5F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, -0.5F, 0.25F, 0F, -0.5F, 0.25F, 0F, 0F, 0.25F, 0F); // Box 298
        gunModel[157].setRotationPoint(-23.5F, -43F, 3.95F);

        gunModel[158].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.75F, -0.5F, 0F, 0.75F, -0.5F, 0F, 0.75F, -0.5F, 0F, 0.75F, -0.5F, 0F); // Box 298
        gunModel[158].setRotationPoint(-22.75F, -43.75F, 3.95F);

        gunModel[159].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.75F, -0.5F, 0F, 0.75F, -0.5F, 0F, 0.75F, -0.5F, 0F, 0.75F, -0.5F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F); // Box 298
        gunModel[159].setRotationPoint(-22.75F, -42.25F, 3.95F);

        gunModel[160].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.25F, -0.25F, 0F, -1F, -0.25F, 0F, -1F, -0.25F, 0F, 0.25F, -0.25F, 0F, 0F, -0.5F, 0F, -0.75F, -0.5F, 0F, -0.75F, -0.5F, 0F, 0F, -0.5F, 0F); // Box 298
        gunModel[160].setRotationPoint(-23F, -42.25F, 3.95F);

        gunModel[161].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -0.5F, 0F, -0.75F, -0.5F, 0F, -0.75F, -0.5F, 0F, 0F, -0.5F, 0F, 0.25F, -0.25F, 0F, -1F, -0.25F, 0F, -1F, -0.25F, 0F, 0.25F, -0.25F, 0F); // Box 298
        gunModel[161].setRotationPoint(-23F, -43.75F, 3.95F);

        gunModel[162].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -1F, -0.25F, 0F, 0.25F, -0.25F, 0F, 0.25F, -0.25F, 0F, -1F, -0.25F, 0F, -0.75F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -0.75F, -0.5F, 0F); // Box 298
        gunModel[162].setRotationPoint(-22.5F, -42.25F, 3.95F);

        gunModel[163].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.75F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -0.75F, -0.5F, 0F, -1F, -0.25F, 0F, 0.25F, -0.25F, 0F, 0.25F, -0.25F, 0F, -1F, -0.25F, 0F); // Box 298
        gunModel[163].setRotationPoint(-22.5F, -43.75F, 3.95F);

        gunModel[164].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0F, 0.5F, 0F, -0.5F, 0.5F, 0F, -0.5F, 0.25F, 0F, -0.5F, 0.25F, 0F, 0F, 0.5F, 0F, -0.5F, 0.5F, 0F, -0.5F, 0.25F, 0F, -0.5F, 0.25F, 0F); // Box 298
        gunModel[164].setRotationPoint(-24.5F, -43F, 3.7F);

        gunModel[165].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 180
        gunModel[165].setRotationPoint(-40F, -47F, 3.7F);

        gunModel[166].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F); // Box 180
        gunModel[166].setRotationPoint(-40F, -45F, 3.7F);

        gunModel[167].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 180
        gunModel[167].setRotationPoint(-40F, -46F, 3.7F);

        gunModel[168].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 180
        gunModel[168].setRotationPoint(-60F, -45F, 3.7F);

        gunModel[169].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F); // Box 180
        gunModel[169].setRotationPoint(-60F, -43F, 3.7F);

        gunModel[170].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 180
        gunModel[170].setRotationPoint(-60F, -44F, 3.7F);

        gunModel[171].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, -1F, -0.5F, 0F, -1F, -0.5F, 0F, -1F, -0.5F, 0F, -1F, -0.5F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F); // Box 180
        gunModel[171].setRotationPoint(-66F, -42F, 3.5F);

        gunModel[172].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -1F, -0.5F, 0F, -1F, -0.5F, 0F, -1F, -0.5F, 0F, -1F, -0.5F, 0F); // Box 180
        gunModel[172].setRotationPoint(-66F, -40F, 3.5F);

        gunModel[173].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F); // Box 180
        gunModel[173].setRotationPoint(-66F, -41F, 3.5F);

        gunModel[174].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, -1F, -0.5F, 0F, -1F, -0.5F, 0F, -1F, -0.5F, 0F, -1F, -0.5F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F); // Box 180
        gunModel[174].setRotationPoint(-61F, -39F, 3.5F);

        gunModel[175].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -1F, -0.5F, 0F, -1F, -0.5F, 0F, -1F, -0.5F, 0F, -1F, -0.5F, 0F); // Box 180
        gunModel[175].setRotationPoint(-61F, -37F, 3.5F);

        gunModel[176].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F); // Box 180
        gunModel[176].setRotationPoint(-61F, -38F, 3.5F);

        gunModel[177].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, -1F, -0.5F, 0F, -1F, -0.5F, 0F, -1F, -0.5F, 0F, -1F, -0.5F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F); // Box 180
        gunModel[177].setRotationPoint(-49F, -39F, 3.5F);

        gunModel[178].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -1F, -0.5F, 0F, -1F, -0.5F, 0F, -1F, -0.5F, 0F, -1F, -0.5F, 0F); // Box 180
        gunModel[178].setRotationPoint(-49F, -37F, 3.5F);

        gunModel[179].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F); // Box 180
        gunModel[179].setRotationPoint(-49F, -38F, 3.5F);

        gunModel[180].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, -1F, -0.5F, 0F, -1F, -0.5F, 0F, -1F, -0.5F, 0F, -1F, -0.5F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F); // Box 180
        gunModel[180].setRotationPoint(12F, -46F, 3.5F);

        gunModel[181].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -1F, -0.5F, 0F, -1F, -0.5F, 0F, -1F, -0.5F, 0F, -1F, -0.5F, 0F); // Box 180
        gunModel[181].setRotationPoint(12F, -44F, 3.5F);

        gunModel[182].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F); // Box 180
        gunModel[182].setRotationPoint(12F, -45F, 3.5F);

        gunModel[183].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, -1F, -0.5F, 0F, -1F, -0.5F, 0F, -1F, -0.5F, 0F, -1F, -0.5F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F); // Box 180
        gunModel[183].setRotationPoint(56F, -46F, 3.5F);

        gunModel[184].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -1F, -0.5F, 0F, -1F, -0.5F, 0F, -1F, -0.5F, 0F, -1F, -0.5F, 0F); // Box 180
        gunModel[184].setRotationPoint(56F, -44F, 3.5F);

        gunModel[185].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F); // Box 180
        gunModel[185].setRotationPoint(56F, -45F, 3.5F);

        gunModel[186].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 180
        gunModel[186].setRotationPoint(29F, -46F, 3.7F);

        gunModel[187].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F); // Box 180
        gunModel[187].setRotationPoint(29F, -44F, 3.7F);

        gunModel[188].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 180
        gunModel[188].setRotationPoint(29F, -45F, 3.7F);

        gunModel[189].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 180
        gunModel[189].setRotationPoint(31F, -45F, 3.7F);

        gunModel[190].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, -1F, -0.5F, 0F, -1F, -0.5F, 0F, -1F, -0.5F, 0F, -1F, -0.5F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F); // Box 180
        gunModel[190].setRotationPoint(9F, -69F, 1.5F);

        gunModel[191].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -1F, -0.5F, 0F, -1F, -0.5F, 0F, -1F, -0.5F, 0F, -1F, -0.5F, 0F); // Box 180
        gunModel[191].setRotationPoint(9F, -67F, 1.5F);

        gunModel[192].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F); // Box 180
        gunModel[192].setRotationPoint(9F, -68F, 1.5F);

        gunModel[193].addShapeBox(0F, 0F, 0F, 2, 1, 4, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -3.5F, 0F, 0F, -3.5F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, -3.5F, 0F, 0F, -3.5F); // Import Import
        gunModel[193].setRotationPoint(-15F, -71.5F, -2F);

        gunModel[194].addShapeBox(0F, 0F, 0F, 2, 1, 4, 0F, 0F, 0F, -3.5F, 0F, 0F, -3.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -3.5F, 0F, 0F, -3.5F, 0F, 0F, 1F, 0F, 0F, 1F); // Import Import
        gunModel[194].setRotationPoint(-15F, -71.5F, -2F);

        gunModel[195].addShapeBox(0F, 0F, 0F, 1, 3, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F); // Import Import
        gunModel[195].setRotationPoint(-14F, -71.5F, -1.5F);

        gunModel[196].addShapeBox(0F, 0F, 0F, 1, 3, 1, 0F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import Import
        gunModel[196].setRotationPoint(-14F, -71.5F, 0.5F);

        gunModel[197].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F); // Import Import
        gunModel[197].setRotationPoint(-15F, -69.5F, -2F);

        gunModel[198].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F); // Import Import
        gunModel[198].setRotationPoint(-15F, -69.5F, 1.5F);

        gunModel[199].addShapeBox(0F, 0F, 0F, 2, 1, 4, 0F, 0F, 0F, -3.5F, 0F, 0F, -3.5F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, -3.5F, 0F, 0F, -3.5F, 0F, 0F, 0F, 0F, 0F, 0F); // Import Import
        gunModel[199].setRotationPoint(-15F, -70.5F, -2F);

        gunModel[200].addShapeBox(0F, 0F, 0F, 2, 1, 4, 0F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, -3.5F, 0F, 0F, -3.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -3.5F, 0F, 0F, -3.5F); // Import Import
        gunModel[200].setRotationPoint(-15F, -70.5F, -2F);

        gunModel[201].addShapeBox(0F, 0F, 0F, 1, 3, 2, 0F, 0F, -0.4F, 0.2F, -0.1F, -0.4F, 0.2F, -0.1F, -0.4F, 0.2F, 0F, -0.4F, 0.2F, 0F, 0F, 0.2F, -0.1F, 0F, 0.2F, -0.1F, 0F, 0.2F, 0F, 0F, 0.2F); // Box 222
        gunModel[201].setRotationPoint(-15F, -71.5F, -1F);

        gunModel[202].addShapeBox(0F, 0F, 0F, 1, 3, 2, 0F, 0F, -0.4F, 0.2F, -0.1F, -0.4F, -0.6F, -0.1F, -0.4F, -0.6F, 0F, -0.4F, 0.2F, 0F, 0F, 0.2F, -0.1F, 0F, -0.6F, -0.1F, 0F, -0.6F, 0F, 0F, 0.2F); // Box 222
        gunModel[202].setRotationPoint(-14.1F, -71.5F, -1F);

        gunModel[203].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, 0F, -0.4F, -0.2F, 0F, -0.4F, -0.2F, 0F, -0.4F, -0.2F, 0F, -0.4F, -0.2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import Import
        gunModel[203].setRotationPoint(67F, -75F, 2F);

        gunModel[204].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, 0F, -0.4F, -0.2F, 0F, -0.4F, -0.2F, 0F, -0.4F, -0.2F, 0F, -0.4F, -0.2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import Import
        gunModel[204].setRotationPoint(67F, -75F, -3F);

        gunModel[205].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F); // Box 233
        gunModel[205].setRotationPoint(-8F, -67.5F, -1.5F);

        gunModel[206].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F); // Box 233
        gunModel[206].setRotationPoint(-6F, -67.5F, -1.5F);

        gunModel[207].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 233
        gunModel[207].setRotationPoint(-7F, -67.5F, -1.5F);

        gunModel[208].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 233
        gunModel[208].setRotationPoint(-7F, -68.5F, -1.5F);

        gunModel[209].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, 0F, -1F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, -1F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F); // Box 233
        gunModel[209].setRotationPoint(-8F, -68.5F, -1.5F);

        gunModel[210].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, 0F, 0F, -1F, 0F, -1F, -1F, 0F, -1F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F); // Box 233
        gunModel[210].setRotationPoint(-6F, -68.5F, -1.5F);

        gunModel[211].addShapeBox(0F, 0F, 0F, 1, 2, 6, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import Import
        gunModel[211].setRotationPoint(68F, -41F, -3F);

        gunModel[212].addShapeBox(0F, 0F, 0F, 1, 2, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F); // Import Import
        gunModel[212].setRotationPoint(68F, -37F, -3F);

        gunModel[213].addShapeBox(0F, 0F, 0F, 1, 2, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import Import
        gunModel[213].setRotationPoint(68F, -39F, -3F);

        gunModel[214].addShapeBox(0F, 0F, 0F, 2, 7, 1, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 170
        gunModel[214].setRotationPoint(29F, -38F, -5F);

        gunModel[215].addShapeBox(0F, 0F, 0F, 2, 7, 1, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 170
        gunModel[215].setRotationPoint(33F, -38F, -5F);

        gunModel[216].addShapeBox(0F, 0F, 0F, 2, 7, 1, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 170
        gunModel[216].setRotationPoint(37F, -38F, -5F);

        gunModel[217].addShapeBox(0F, 0F, 0F, 2, 7, 1, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 170
        gunModel[217].setRotationPoint(41F, -38F, -5F);

        gunModel[218].addShapeBox(0F, 0F, 0F, 2, 7, 1, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 170
        gunModel[218].setRotationPoint(45F, -38F, -5F);

        gunModel[219].addShapeBox(0F, 0F, 0F, 2, 7, 1, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 170
        gunModel[219].setRotationPoint(49F, -38F, -5F);

        gunModel[220].addShapeBox(0F, 0F, 0F, 2, 7, 1, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 170
        gunModel[220].setRotationPoint(53F, -38F, -5F);

        gunModel[221].addShapeBox(0F, 0F, 0F, 2, 7, 1, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 170
        gunModel[221].setRotationPoint(57F, -38F, -5F);

        gunModel[222].addShapeBox(0F, 0F, 0F, 2, 7, 1, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 170
        gunModel[222].setRotationPoint(61F, -38F, -5F);

        gunModel[223].addShapeBox(0F, 0F, 0F, 2, 7, 1, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 170
        gunModel[223].setRotationPoint(65F, -38F, -5F);

        gunModel[224].addShapeBox(0F, 0F, 0F, 2, 1, 2, 0F, -0.5F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, -0.5F, 0.0F, 0.5F, -0.5F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, -0.5F, 0.0F, 0.5F); // Import Import
        gunModel[224].setRotationPoint(-7.5F, -72F, -1F);

        gunModel[225].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, -0.5F, 0F, -0.5F); // Import Import
        gunModel[225].setRotationPoint(-7.5F, -73F, -1.5F);

        gunModel[226].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, -0.5F, 0F, -0.5F); // Import Import
        gunModel[226].setRotationPoint(-7.5F, -73F, 1F);

        gunModel[227].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -1F, -0.5F, 0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F, -0.5F, -1F, -0.5F, -0.5F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, -0.5F, 0F, -0.5F); // Import Import
        gunModel[227].setRotationPoint(-7.5F, -74F, 1F);

        gunModel[228].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -1F, -0.5F, 0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F, -0.5F, -1F, -0.5F, -0.5F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, -0.5F, 0F, -0.5F); // Import Import
        gunModel[228].setRotationPoint(-7.5F, -74F, -1.5F);

        gunModel[229].addShapeBox(0F, 0F, 0F, 39, 1, 6, 0F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, 1F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F); // Box 255
        gunModel[229].setRotationPoint(28F, -31F, -3F);


        defaultBarrelModel = new ModelRendererTurbo[3];
        defaultBarrelModel[0] = new ModelRendererTurbo(this, 225, 169, textureX, textureY); // Import Import
        defaultBarrelModel[1] = new ModelRendererTurbo(this, 385, 169, textureX, textureY); // Import Import
        defaultBarrelModel[2] = new ModelRendererTurbo(this, 425, 169, textureX, textureY); // Import Import

        defaultBarrelModel[0].addShapeBox(0F, 0F, 0F, 12, 2, 6, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import Import
        defaultBarrelModel[0].setRotationPoint(102F, -50F, -3F);

        defaultBarrelModel[1].addShapeBox(0F, 0F, 0F, 12, 2, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F); // Import Import
        defaultBarrelModel[1].setRotationPoint(102F, -46F, -3F);

        defaultBarrelModel[2].addShapeBox(0F, 0F, 0F, 12, 2, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import Import
        defaultBarrelModel[2].setRotationPoint(102F, -48F, -3F);


        ammoModel = new ModelRendererTurbo[17];
        ammoModel[0] = new ModelRendererTurbo(this, 361, 1, textureX, textureY); // Import Import
        ammoModel[1] = new ModelRendererTurbo(this, 409, 1, textureX, textureY); // Import Import
        ammoModel[2] = new ModelRendererTurbo(this, 457, 1, textureX, textureY); // Import Import
        ammoModel[3] = new ModelRendererTurbo(this, 1, 9, textureX, textureY); // Import Import
        ammoModel[4] = new ModelRendererTurbo(this, 217, 17, textureX, textureY); // Import Import
        ammoModel[5] = new ModelRendererTurbo(this, 49, 9, textureX, textureY); // Import Import
        ammoModel[6] = new ModelRendererTurbo(this, 265, 17, textureX, textureY); // Import Import
        ammoModel[7] = new ModelRendererTurbo(this, 353, 17, textureX, textureY); // Import Import
        ammoModel[8] = new ModelRendererTurbo(this, 377, 17, textureX, textureY); // Import Import
        ammoModel[9] = new ModelRendererTurbo(this, 41, 25, textureX, textureY); // Import Import
        ammoModel[10] = new ModelRendererTurbo(this, 97, 25, textureX, textureY); // Import Import
        ammoModel[11] = new ModelRendererTurbo(this, 121, 25, textureX, textureY); // Import Import
        ammoModel[12] = new ModelRendererTurbo(this, 145, 25, textureX, textureY); // Import Import
        ammoModel[13] = new ModelRendererTurbo(this, 169, 25, textureX, textureY); // Import Import
        ammoModel[14] = new ModelRendererTurbo(this, 193, 25, textureX, textureY); // Import Import
        ammoModel[15] = new ModelRendererTurbo(this, 289, 25, textureX, textureY); // Import Import
        ammoModel[16] = new ModelRendererTurbo(this, 281, 57, textureX, textureY); // Import Import

        ammoModel[0].addShapeBox(0F, 0F, 0F, 13, 5, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        ammoModel[0].setRotationPoint(-46F, -37F, -3.5F);

        ammoModel[1].addShapeBox(0F, 0F, 0F, 13, 11, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 2.0F, -1.0F, 0.0F, 2.0F, -1.0F, 0.0F, -2.0F, 0.0F, 0.0F); // Import Import
        ammoModel[1].setRotationPoint(-46F, -32F, -3.5F);

        ammoModel[2].addShapeBox(0F, 0F, 0F, 13, 12, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, -4.0F, 1.0F, 0.0F, 4.0F, -1.0F, 0.0F, 4.0F, -1.0F, 0.0F, -4.0F, 1.0F, 0.0F); // Import Import
        ammoModel[2].setRotationPoint(-44F, -21F, -3.5F);

        ammoModel[3].addShapeBox(0F, 0F, 0F, 13, 11, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 0.0F, 0.0F, -6.0F, 3.0F, 0.0F, 6.0F, -1.0F, 0.0F, 6.0F, -1.0F, 0.0F, -6.0F, 3.0F, 0.0F); // Import Import
        ammoModel[3].setRotationPoint(-40F, -8F, -3.5F);

        ammoModel[4].addShapeBox(0F, 0F, 0F, 13, 11, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 4.0F, 0.0F, 0.0F, 4.0F, 0.0F, 0.0F, 0.0F, 0.0F, -6.0F, 0.0F, 0.0F, 5.0F, -8.0F, 0.0F, 5.0F, -8.0F, 0.0F, -6.0F, 0.0F, 0.0F); // Import Import
        ammoModel[4].setRotationPoint(-34F, 6F, -3.5F);

        ammoModel[5].addShapeBox(0F, 0F, 0F, 6, 4, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        ammoModel[5].setRotationPoint(-33F, -37F, -2.5F);

        ammoModel[6].addShapeBox(0F, 0F, 0F, 6, 11, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F); // Import Import
        ammoModel[6].setRotationPoint(-33F, -33F, -2.5F);

        ammoModel[7].addShapeBox(0F, 0F, 0F, 6, 12, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -4.0F, 0.0F, 0.0F, 4.0F, 0.0F, 0.0F, 4.0F, 0.0F, 0.0F, -4.0F, 0.0F, 0.0F); // Import Import
        ammoModel[7].setRotationPoint(-31F, -22F, -2.5F);

        ammoModel[8].addShapeBox(0F, 0F, 0F, 6, 12, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -6.0F, 0.0F, 0.0F, 8.0F, 3.0F, 0.0F, 8.0F, 3.0F, 0.0F, -6.0F, 0.0F, 0.0F); // Import Import
        ammoModel[8].setRotationPoint(-27F, -10F, -2.5F);

        ammoModel[9].addShapeBox(0F, 0F, 0F, 6, 6, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -5.0F, 1.0F, 0.0F, 4.0F, -2.0F, 0.0F, 4.0F, -2.0F, 0.0F, -5.0F, 1.0F, 0.0F); // Import Import
        ammoModel[9].setRotationPoint(-21F, 2F, -2.5F);

        ammoModel[10].addShapeBox(0F, 0F, 0F, 3, 8, 7, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import Import
        ammoModel[10].setRotationPoint(-50F, -36F, -3.5F);

        ammoModel[11].addShapeBox(0F, 0F, 0F, 2, 4, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F); // Import Import
        ammoModel[11].setRotationPoint(-33F, -37F, -3.5F);

        ammoModel[12].addShapeBox(0F, 0F, 0F, 2, 11, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 2.0F, 0.0F, -1.0F, 2.0F, 0.0F, -1.0F, -2.0F, 0.0F, 0.0F); // Import Import
        ammoModel[12].setRotationPoint(-33F, -33F, -3.5F);

        ammoModel[13].addShapeBox(0F, 0F, 0F, 2, 12, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, -4.0F, 0.0F, 0.0F, 4.0F, 0.0F, -1.0F, 4.0F, 0.0F, -1.0F, -4.0F, 0.0F, 0.0F); // Import Import
        ammoModel[13].setRotationPoint(-31F, -22F, -3.5F);

        ammoModel[14].addShapeBox(0F, 0F, 0F, 2, 12, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, -6.0F, 0.0F, 0.0F, 6.0F, 0.0F, -1.0F, 6.0F, 0.0F, -1.0F, -6.0F, 0.0F, 0.0F); // Import Import
        ammoModel[14].setRotationPoint(-27F, -10F, -3.5F);

        ammoModel[15].addShapeBox(0F, 0F, 0F, 2, 6, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, -5.0F, 1.0F, 0.0F, 4.0F, 0.0F, -1.0F, 4.0F, 0.0F, -1.0F, -5.0F, 1.0F, 0.0F); // Import Import
        ammoModel[15].setRotationPoint(-21F, 2F, -3.5F);

        ammoModel[16].addShapeBox(0F, 0F, 0F, 2, 8, 7, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 2F, 0F, 0F, 2F, 0F, 0F, 0F, 0F); // Import Import
        ammoModel[16].setRotationPoint(-47F, -36F, -3.5F);


        slideModel = new ModelRendererTurbo[9];
        slideModel[0] = new ModelRendererTurbo(this, 481, 105, textureX, textureY); // Box 139
        slideModel[1] = new ModelRendererTurbo(this, 65, 121, textureX, textureY); // Box 139
        slideModel[2] = new ModelRendererTurbo(this, 97, 121, textureX, textureY); // Box 139
        slideModel[3] = new ModelRendererTurbo(this, 337, 145, textureX, textureY); // Box 139
        slideModel[4] = new ModelRendererTurbo(this, 417, 137, textureX, textureY); // Box 139
        slideModel[5] = new ModelRendererTurbo(this, 497, 137, textureX, textureY); // Box 139
        slideModel[6] = new ModelRendererTurbo(this, 425, 161, textureX, textureY); // Box 139
        slideModel[7] = new ModelRendererTurbo(this, 449, 161, textureX, textureY); // Box 139
        slideModel[8] = new ModelRendererTurbo(this, 473, 161, textureX, textureY); // Box 139

        slideModel[0].addShapeBox(0F, 0F, 0F, 8, 2, 4, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F); // Box 139
        slideModel[0].setRotationPoint(21F, -54.5F, -2F);

        slideModel[1].addShapeBox(0F, 0F, 0F, 8, 1, 4, 0F, 0F, 0.5F, -1F, 0F, 0.5F, -1F, 0F, 0.5F, -1F, 0F, 0.5F, -1F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F); // Box 139
        slideModel[1].setRotationPoint(21F, -55.5F, -2F);

        slideModel[2].addShapeBox(0F, 0F, 0F, 8, 1, 4, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0.5F, -1F, 0F, 0.5F, -1F, 0F, 0.5F, -1F, 0F, 0.5F, -1F); // Box 139
        slideModel[2].setRotationPoint(21F, -52.5F, -2F);

        slideModel[3].addShapeBox(0F, 0F, 0F, 8, 1, 1, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, -0.5F, 0F, 0.5F, -3F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, -0.5F, 0F, 0.5F, -3F, 0F, 0.5F); // Box 139
        slideModel[3].setRotationPoint(21F, -54F, 3F);

        slideModel[4].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, 0F, 0F, 0.5F, -0.5F, 0F, 0.5F, -0.5F, 0F, 0.5F, -1F, 0F, 0.5F, 0F, 0F, 0.5F, -0.5F, 0F, 0.5F, -0.5F, 0F, 0.5F, -1F, 0F, 0.5F); // Box 139
        slideModel[4].setRotationPoint(24F, -54F, 5F);

        slideModel[5].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.8F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.8F, 0F, 0F, -0.5F, 0F, 0F); // Box 139
        slideModel[5].setRotationPoint(25F, -54F, 6.5F);

        slideModel[6].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F); // Box 139
        slideModel[6].setRotationPoint(26.2F, -54F, 6.5F);

        slideModel[7].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0.5F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0.5F, 0F, -1F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F); // Box 139
        slideModel[7].setRotationPoint(26.2F, -55F, 6.5F);

        slideModel[8].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0.5F, 0F, -1F); // Box 139
        slideModel[8].setRotationPoint(26.2F, -53F, 6.5F);


        barrelAttachPoint = new Vector3f(102F / 16F, 39F / 16F, 0F / 16F);

        gadgetAttachPoint = new Vector3f(54F / 16F, 34F / 16F, -4F / 16F);

        scopeAttachPoint = new Vector3f(11F / 16F, 62.5F / 16F, 0F / 16F);

        gripAttachPoint = new Vector3f(52 / 16F, 22F / 16F, 0F / 16F);
        gunSlideDistance = 1.4F;
        gunOffset = -0.7F;
        leftArmPos = new Vector3f(0F, -0.4F, -0.05F);
        leftArmRot = new Vector3f(80F, 50F, 0.0F);
        leftArmReloadPos = new Vector3f(-0.45F, -0.95F, -0.05F);
        leftArmReloadRot = new Vector3f(80.0F, 50.0F, 0.0F);
        rightArmPos = new Vector3f(0.235F, -0.65F, 0.0F);
        rightArmRot = new Vector3f(0.0F, 0.0F, -85.0F);
        rightArmReloadPos = new Vector3f(0.235F, -0.65F, 0.0F);
        rightArmReloadRot = new Vector3f(0.0F, 0.0F, -85.0F);
        rightArmScale = new Vector3f(0.75D, 1.0D, 0.75D);
        leftArmScale = new Vector3f(0.75D, 1.25D, 0.75D);
        fancyStance = true;
        stanceTranslate = new Vector3f(0.2D, 0.0D, 0.2D);
        stanceRotate = new Vector3f(20.0F, -20.0F, 0.0F);
        animationType = EnumAnimationType.CUSTOM;
        rotateGunHorizontal = 15.0F;
        tiltGun = 30.0F;
        translateGun = new Vector3f(0.0F, -0.0625F, -0.1875F);
        translateClip = new Vector3f(0.0F, -0.625F, 0.0F);
        hasFlash = true;
        hasArms = true;
        rightHandAmmo = false;
        leftHandAmmo = true;
        crouchZoom = -0.05F;
        zoomOffset = 0.2F;
        ShakeDistance = 0.2F;
        gunOffsetX = -1.5F;
        translateAll(0F, 8F, 0F);
        hasFlash = true;
        flashScale = 4F;
        muzzleFlashPoint = new Vector3f(
                barrelAttachPoint.x / flashScale,
                barrelAttachPoint.y / flashScale,
                barrelAttachPoint.z / flashScale
        );

        zoomOffsetY = -0.125F;

        flipAll();
    }
}